Apr 05, 2011, 06:59 PM // 18:59
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#41
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Wilds Pathfinder
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Didn't read any of the other replies because there's a lot of "x amount of this" going on. Balanced can easily have 3 warrior frontline or 4 dervs or whatever.
PvP: a build that can adapt to the situation and win in more ways than one or two. back when I played it meant you can catch spikes, live through hexway, can spike, can pressure, can split, can fend off a split, etc.
This is compared to gimmicks, like, for example, 8 SF eles or 6-8 hexers.
PvE: no such thing as balanced in PvE imo
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Apr 05, 2011, 07:01 PM // 19:01
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#42
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not so much fell as.....
Join Date: Jan 2009
Location: UK
Guild: bone
Profession: R/
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Apr 05, 2011, 07:20 PM // 19:20
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#43
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Krytan Explorer
Join Date: Dec 2007
Location: Somewhere over the rainbow
Guild: Descendents of Honor
Profession: Rt/
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Quote:
Originally Posted by Snograt
Balanced, for me, means: - One guy afk
- One guy with a female ele, dancing naked
- One wammo with mismatched armor, running around in circles, crying "woowoowoowoo!"
- One guy drawing penises on the radar
- One guy wanting me to drop my BDS on the floor, just so he can "see the skin."
- One guy begging me to give him the ecto that just dropped for me.
- One guy saying how much this sucks in comparison to EQ.
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ROFLMAO!! I know this balanced team, I seemed to get stuck in one almost every time I PuG.
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Apr 05, 2011, 10:34 PM // 22:34
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#45
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by NerfHerder
If you say balanced cant exist in PvE because you can change your builds to anticipate what your facing. Doesnt that mean if you do the same thing in PvP balanced can not exist there either? The logic of that arguement is flawed. .
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While I agree, this argument sucks tbh. The difference is in PvP you NEVER know what you'll be facing, where as in PvE you always know what your facing. So theres no reason to run balanced teams because you should be adapting your build for the area. That said theres no reason why you could make or use builds that work just about everywhere if not everywhere for the hell of it, but you'd most likely be gimping yourself
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Apr 06, 2011, 12:15 AM // 00:15
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#46
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Ascalonian Squire
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Quote:
Originally Posted by JDRyder
So theres no reason to run balanced teams because you should be adapting your build for the area.
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Or you just don't want to spend time fine tuning a build for some random VQ you'll do once.
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Apr 06, 2011, 12:35 AM // 00:35
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#47
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Wilds Pathfinder
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Quote:
Originally Posted by JDRyder
While I agree, this argument sucks tbh. The difference is in PvP you NEVER know what you'll be facing, where as in PvE you always know what your facing. So theres no reason to run balanced teams because you should be adapting your build for the area. That said theres no reason why you could make or use builds that work just about everywhere if not everywhere for the hell of it, but you'd most likely be gimping yourself
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And I agree with what your saying. You should make your builds in PvE to expect the area involved. My point is that "why" you use balanced builds isnt what makes it a balanced build. What makes it a balanced build is the lack of a gimmick and designated roles within a party that are created to handle most situations.
In PvP, as I understand it, its used to expect the unexpected. I think the PvP understanding is getting confused with the general definition. In PvE, balanced builds are used to accomodate different professions into a team, personal preference in play style, ease of use when transistioning to different enviornments, and probably other reasons I havent mentioned. And even if you change a few skills in PvE to accomodate the area, its still considered a balanced build as long as it meets the criteria.
I'm not trying to troll or flame anyone here. I'm just trying to raise awareness that the term can be used in both PvP and PvE. They are used for different reasons, but the core of what makes a team balanced will always be the same.
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Apr 06, 2011, 01:35 AM // 01:35
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#48
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by Xenomortis
http://wiki.guildwars.com/wiki/Domain_of_Anguish
So let me know when you achieve a full run of that in Hard Mode using 5 Nec Discord. Or even the Underworld in HM.
A balanced setup is merely one that has some answer to most (ideally all) opposing setups (offensively and defensively).
This discussion isn't really relevant to PvE. In PvE you simply overpower most things regardless of what you're running with only a few groups posing a threat. I could trivially create an opposing setup that could beat a Discord team but is liable to collapse in the hands of the AI, although it is hard to account for the PvE skill nonsense.
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Name ANY "balanced" build that doesn't involve some form of gimmicky quasi-invincibility strategy that can do Domain of Anguish HM.
Pointless example is pointless.
I'm not arguing in favor of using discordway or anything, but it's a clear example of how you cannot define "balanced" with relation to its ability to deal with a diversity of threats in PvE.
Why would you draw the "balanced" line between triple necro and discordway?
With triple necro you're relying on the same mechanic (Soul Reaping) to power all 3 necros. With Discordway you're using the same 1 skill on all 3 to power damage, and you have 7 variable skill slots to customize each one's functionality. I don't see what's wrong with everyone having the same skill... I mean, even with triple necro, don't you have Signet of Lost Souls on each character? If I make a build with 2 Warriors and 2 Rangers and I put Frenzy on all 4, does that make it a gimmick?
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Apr 06, 2011, 01:53 AM // 01:53
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#49
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Marverick
Name ANY "balanced" build that doesn't involve some form of gimmicky quasi-invincibility strategy that can do Domain of Anguish HM.
Pointless example is pointless.
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The aim was to highlight the futility of what was trying to be done.
But I would call this a relatively balanced setup. I can't off the top of my head, think of anywhere that would hard fail in bar the Underworld, Deep and Urgoz.
Quote:
Originally Posted by Marverick
Why would you draw the "balanced" line between triple necro and discordway?
With triple necro you're relying on the same mechanic (Soul Reaping) to power all 3 necros. With Discordway you're using the same 1 skill on all 3 to power damage, and you have 7 variable skill slots to customize each one's functionality. I don't see what's wrong with everyone having the same skill... I mean, even with triple necro, don't you have Signet of Lost Souls on each character? If I make a build with 2 Warriors and 2 Rangers and I put Frenzy on all 4, does that make it a gimmick?
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Discord is a simple caster spike. Against very heavy condition and hex removal, Discord is liable to fail. This isn't important in PvE because the AI is terrible.
Complicate is a strong counter to a Discord team, but the AI is terrible so it isn't a factor. With Discord gone, a lot of your damage disappears. Even then, the enemy PvE mobs are so bad the rest of your damage just crushes them.
Things like this only matter when the AI is given insane abilities or advantages and/or the player is made to work under very nasty conditions.
Edit: I wouldn't call triple Nec particularly balanced in any form really.
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Apr 06, 2011, 04:03 AM // 04:03
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#50
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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balanced, in my opinion, isn't loading up on a bunch of the same class. Therefore, I don't see discordway "balanced". Here is what I see as the "balanced" team:
1-2 frontliners
3-4 midline damage
1-2 midline support (not necessarily offensive or defensive, usually a mix of both)
2 backliners (1 heal and 1 prot)
In general, the only gimmick that I run anymore in PvE is triple (quadruple including myself) paragons. With 8 heroes, gimmicks arn't required to breeze through PvE, so I far prefer using more fun balanced builds.
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Apr 06, 2011, 04:08 AM // 04:08
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#51
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Desert Nomad
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Balanced style of play is originally based on the warrior.
Warriors, as long as they can hit, have infinite resources and so they will kill (and 1 or 2 frontliners, as long as they pack deep wound and can hit, will be able to kill any unprotected target themselves).
The rest of the team is there to make that happen and help to exhaust the opposition backline resources and shutdown enemy warriors.
Clearly builds like discord or SF-tank+spike don't fall in line with a couple of frontliners doing the killing.
This is much more PvP related than PvE related, since most PvE mob backlines are a joke. For PvE you can say that balanced play is something that doesn't obviously exploit AI incredible shortcomings and don't rely on balling the enemy and/or spike them to death.
Since the melee AI isn't good, it is hard to go for balanced play when the human players aren't the physical characters.
Last edited by Improvavel; Apr 06, 2011 at 04:18 AM // 04:18..
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Apr 06, 2011, 12:13 PM // 12:13
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#52
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by hrusha
Or you just don't want to spend time fine tuning a build for some random VQ you'll do once.
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Well you don't have to do a lot of fine tuning tbh. You can go on wiki, find out theres a lot of melee in the area an take mass blind and or blocking. Or a lot of healing and take Soul Bind and Defile flesh or w/e. Which would mean you're using a gimmick for the area.
Quote:
A gimmick build is a build which focuses on a single strategy or relies on certain mechanics of the game and exploits them as much as possible in order to minimize the effort required to reach the user's goals
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Again I'm not saying you cant have a balanced build in PvE, but that generally speaking theres no point to have one unless you're trying to make one.
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Apr 06, 2011, 11:11 PM // 23:11
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#53
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Wilds Pathfinder
Join Date: Dec 2006
Location: Vancouver,Canada
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Balanced is......
wait why would this matter, this games been busted down to Auto pilot with 7 heros.
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Apr 07, 2011, 12:24 PM // 12:24
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#54
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Fool Wolves
Profession: W/Mo
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Quote:
Originally Posted by Marverick
Name ANY "balanced" build that doesn't involve some form of gimmicky quasi-invincibility strategy that can do Domain of Anguish HM.
Pointless example is pointless.
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I am mostly agreeing with what Maverick has to say, but on the topic of this challenge my old guild currently does sub 1hr with
2 warriors as frontline
1 Necro 1 Mes and 1 Channeling rit as midline
2 monks (1 UA 1 P&H) and one Rit (communing) as backline
No spell immunity is allowed in the run, but like anyone nowadays cons are used to speed the process.
I will allow though that the communing rit is shelter union spam, so that is damage mitigation even if it is not immunity . It will still be about as balanced as is going around for HM DoA.
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Apr 08, 2011, 05:39 AM // 05:39
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#55
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Ascalonian Squire
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Balanced builds are terrible, run overpowered stuff.
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Apr 30, 2011, 05:48 PM // 17:48
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#56
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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7 Nukes. keepin' it real.
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Apr 30, 2011, 06:04 PM // 18:04
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#57
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Apr 30, 2011, 06:49 PM // 18:49
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#58
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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For me in PvE it simply means not using gimmicky setups. It could be any 6-7 dmg and 1-2 heal/prot for all I care.
Tank and spank set up=/=balanced
Any run past everything setup =/= balanced
For the most part joining up with others and running whatever type of build and not worrying so much about what everyelse has as long as there is dmg and heal/prot.
__________________
~"Serenity now.... Insanity later"~
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Apr 30, 2011, 08:04 PM // 20:04
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#59
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Balanced?
- 2 Melee
- 2 Healers
- 2 Advantage
- 1 AA Long Range
- 1 Damage Caster
-- Melee is melee. Anything that can take the brash first attacks from enemies to keep everyone else from being targeted.
-- Healers are healers. People who heal, prevent death and make sure everyone stays alive to keep on fighting.
-- Advantage are those who apply conditions to enemies so the melee can have an, what else, advantage. Advantage also remove conditions on allies.
-- AA Long Range is the person in the back, but also is "AA" or All Around. Mostly meant for added heal or maybe Advantage, it's the person who can do a little bit of everything.
-- Damage Caster is the person who deals heavy damage and usually is the person to kill off groups of foes or deal nearby or collective damage.
In terms of GW, I'd say:
- 1 Warrior (Melee)
- 1 Dervish (Melee)
- 2 Monks (Healers)
- 1 Ritualist (AA Long Range)
- 1 Paragon (Advantage)
- 1 Elementalist (Damage Caster)
- 1 Mesmer (Advantage)
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Apr 30, 2011, 08:12 PM // 20:12
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#60
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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Balanced was GW before heroes, when you fell down to your knees and thanked God once you got Lina as a second henchie healer.
The great thing about the current meta with heroes, is that they are learning what NOT to do in GW2
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